Pages: [1] 2 |
1. Drone UI "improvements" - in Player Features and Ideas Discussion [original thread]
my idear goes a bit further then just hotkeys as it is allready posible to assigne hotkeys via the ingame options.
- by Jojo Jackson - at 2013.05.27 15:58:00
|
2. Drone UI "improvements" - in Player Features and Ideas Discussion [original thread]
We allready have the option, to group several drones (I name them "light therm", "med explo" or "heavy em" for example). Is it posible, to link this groups with button which we can pull to the slot-bars where our weapons are? Just as example a p...
- by Jojo Jackson - at 2013.05.27 15:51:00
|
3. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Harbinger: Battlecruiser skill bonuses: 10% bonus to Medium Energy Turret Damage 10% bonus Medium Energy Turret capacitor use When do you learn, that 10% less cap usage just to fire the weapons is NO BONUS? It just fix...
- by Jojo Jackson - at 2013.02.07 02:16:00
|
4. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Roime wrote: Jojo Jackson wrote: Just as EFT-playaround: try this with a Legion or Proteus (armor tanked) [Tengu, New Setup 1] 3*Ballistic Control System II Co-Processor II 1MN Afterburner II Pith X-Type X-Large Shield Booster (twice ove...
- by Jojo Jackson - at 2013.01.25 20:49:00
|
5. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Sinzor Aumer wrote: Jojo Jackson wrote: The ability to fit Pith X-Type X-Large Shield Booster (twice oversized modul !!!!) at a Tengu (or BC) is compareble to fit [Legion, New Setup 1] 6* TACHION BEAM LASER I guess the issue of oversiz...
- by Jojo Jackson - at 2013.01.25 19:40:00
|
6. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: New update, we're planning at the moment to reduce the powergrid use on medium and large armor reps. Mediums by 20% Larges by 10% We were hoping to get these and all the other latest versions of the changes up on Sisi today,...
- by Jojo Jackson - at 2013.01.25 18:39:00
|
7. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: These change are awesome They don't impress me at all. Useless for PvE. Don't care about PvP And even for PvP I don't see any "awesomeness" as standart deepspace shield booster are more effezient + boost more HP then ...
- by Jojo Jackson - at 2013.01.24 21:13:00
|
8. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
All this brainstorm does not help PvE. If you compare small rep v small booster the results are near equal. If you compare med rep v med booster the results are near equal. If you compare large rep v large booster the results are near equal. But...
- by Jojo Jackson - at 2013.01.24 20:01:00
|
9. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Does not fix the main problems of balance between Shield and Armor tanking. It's a big difference, if the boost comes when I need it (ak "need shield NOW!!!") or several seconds later (ak "fuuuu, 0.0001 and my rep had save me :( "). It's a big d...
- by Jojo Jackson - at 2013.01.21 21:45:00
|
10. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Some sorts of anti-stelth moduls which let you find afk-cloaker. As charg for scan-launcher probe Similar to combat probs only useble with scan frigats. Same mechanic while scanning a ship but maybe with a much longer scan time to provide more ...
- by Jojo Jackson - at 2013.01.17 17:01:00
|
11. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
NetheranE wrote: If you're not using mixed drone flights, then you may need to learn of the concept called "MinMax'ing." The only reasons against it are 'false-self-diagnosis-of-OCD' and 'a lack of SP.' A 2/2/1 group applies far better than a ...
- by Jojo Jackson - at 2013.01.10 03:50:00
|
12. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Prophecy: Battlecruiser skill bonuses: 5% bonus to all Armor Resistances 10% bonus to drone damage and hitpoints Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 5 H (-2), 4 M (+1), 7 ...
- by Jojo Jackson - at 2013.01.09 07:46:00
|
13. How about revamping the mining system? - in Player Features and Ideas Discussion [original thread]
While I like the idear of some mining overhaul your idears don't work. There are realy Player, who like to mine without bots. I know at last 1 who runs a full fleet of 3 Hulks + 1 Orca ACTIVE played. Second if you totaly rework the process of min...
- by Jojo Jackson - at 2011.04.05 00:17:00
|
14. How can CCP nerf low sec more - in Player Features and Ideas Discussion [original thread]
Originally by: Brahan Seer if there was more iskies to be had, im sure it would fill up. A Pirates dream of course It wouldn't change anythink to the amount of player. There is just one way to bring more people to useless-sec: make i...
- by Jojo Jackson - at 2011.02.01 11:20:00
|
15. possible solution for lvl 4 mission "problem" - in Player Features and Ideas Discussion [original thread]
Originally by: WuChiJIanRen Lol, real PvE player? Is anyone else here believe that doing lv.4 mission, killing the stupid rats or setting 5 drones then AFK has the fun of PvE? PvEers do wormholes and deadspaces ! This is all I need to...
- by Jojo Jackson - at 2009.11.12 07:10:00
|
16. T2 BPO solution - in Player Features and Ideas Discussion [original thread]
Edited by: Jojo Jackson on 11/11/2009 22:24:15 One of my chars once started inventions as I thought it would be cool. Then, after I spend half a year skilling, I did what I should have done BEFORE I started the training. Calculated the price f...
- by Jojo Jackson - at 2009.11.11 22:23:00
|
17. passive armor tankers. - in Player Features and Ideas Discussion [original thread]
Edited by: Jojo Jackson on 09/11/2009 04:32:17 Active Armor tanking isn't a option for PvP anyway as long as you don't overpower your oponent. As soon as you face some equal (or maybe more powerfull) oponents, you will be NEUTed to death anyw...
- by Jojo Jackson - at 2009.11.09 04:27:00
|
18. possible solution for lvl 4 mission "problem" - in Player Features and Ideas Discussion [original thread]
Originally by: Markus Reese Originally by: Jojo Jackson If you are a Rookie, you'll get this nice little windows with "do you REALY want to do this? CONCORD will punish your if you do it! YES, NO". Anyone who klick "YES" deserve...
- by Jojo Jackson - at 2009.11.08 23:49:00
|
19. possible solution for lvl 4 mission "problem" - in Player Features and Ideas Discussion [original thread]
Originally by: Markus Reese Ganking, just take away insurance on concord kills. Some early newb oops won't like it, but they only do that once anyways. I did a long haul, there were ALOT of freight containers floating in space. getting bad...
- by Jojo Jackson - at 2009.11.08 05:10:00
|
20. possible solution for lvl 4 mission "problem" - in Player Features and Ideas Discussion [original thread]
Originally by: Xoth Freefall So as most everyone knows, lvl 4 missions in empire space are the best way to make isk. Alot of people (or at least alot of forum goers) think that this is far to easy and safe way to make isk. (very little ris...
- by Jojo Jackson - at 2009.11.08 04:57:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |